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Kickstarters and Other Crowdfunding Projects

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  • #16
    At this point, I can't recommend supporting any Onyx Path kickstarters. They launch under the name "Richard Thomas" (the company owner), and there have been . . . "issues".

    Onyx Path is a group of former White Wolf game developers who licensed (back) the rights to their old World of Darkness and Chronicles of Darkness pen-and-paper rpgs. Titles like Vampire: the Masquerade, Mage: the Awakening. . .

    I think they were shooting for a boutique "art house" feel to the company. However, while the quality isn't quite there, the attitude definitely is. They only reply to the questions/comments they want to, can't handle criticism, and insist on a totally free hand in developing a project . . . as well as the freedom to blow through deadlines at will.

    Now, there are definitely some neat ideas coming out of the company. But after dealing with them on several kickstarters, my suggestion is to just wait for the regular edition to come out (through Drive Through RPG et al). You might miss out some of the kickstarter perks . . . but I don't like the dynamic here. For example:
    • The 20th Anniversary edition of Wraith: the Oblivionis now more than two years late . . . with no end in sight. Serious questions have been raised over how much time the head writer is actually putting into the project, and there seems to be no plan in place to cover for his failings.
    • Beast: the Primordial is an original game for the Chronicles of Darkness line. In the middle of the funding part of the kickstarter, they did major, major rewrites that substantially changed the game . . .without informing the backers.
    "The roaring of lions, the howling of wolves, the raging of the stormy sea, and the destructive sword, are portions of eternity too great for the eye of man."

    -William Blake, "The Marriage of Heaven and Hell"

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    • #17
      On a more positive note:

      Nocturnal Media is kickstarting Paladin: Warriors of Charlemagne (https://www.kickstarter.com/projects...?ref=discovery). Based on the medieval epics, players take on the role of knights in one of the most famous courts of Europe:

      Set in medieval Europe, PALADIN weaves together the historical Carolingian events and the medieval epics of The Matter of France into a single coherent chronology!

      In PALADIN the players play young Frankish squires or knights in the service of one of Charlemagne?s powerful vassals. By going on adventures they will acquire glory and riches, become lords of their own lands, build castles and found their own family.

      Hopefully, the road to fame will lead to the ultimate goal: becoming one of the legendary paladins themselves, along the likes of Roland, Ogier the Dane, Renaud, Oliver, William Shortnose, and others!

      PALADIN is a game of medieval fantasy, played using feudal standards of conduct, offering a chance to experience vicariously that long-lost world in both its brutal reality and its fantastic idealism.

      The player characters are knights, with the privileges of elite society and the deadly responsibilities of a warrior. These dualisms ? brutal reality versus idealism, and elite privilege versus deadly burden ? are the basis for the game.

      PALADIN is a game for knights. It is based on the standards of knighthood found in the original literature about Charlemagne and the paladins (epics such as Song of Roland, Ogier the Dane, Aymon's Four Sons and more).

      It is not about magicians, thieves, or scholars. In this game, designed for playing the heavily armed and armored chevaliers of Carolingian literature, knighthood is complex enough!
      Charlemagne is funding until noon (Eastern) on Friday, August 25th
      • $15 for the pdf
      • $60 (plus shipping) for the hardcover
      "The roaring of lions, the howling of wolves, the raging of the stormy sea, and the destructive sword, are portions of eternity too great for the eye of man."

      -William Blake, "The Marriage of Heaven and Hell"

      Comment


      • #18
        Legacy: Life Among the Ruins gives you a chance to rebuild the world after the apocalypse. Rather than play a single character, Legacy puts you in charge of an extended family/school/faction that managed to survive the end of the old world . . . and that (hopefully) will participate in building a new one.

        Based on the type of faction the player chooses (religious commune, military, scientific, . . . ), they get to define certain features of the apocalypse. For example, the genetic engineering "Cultivators of the New Flesh" get to decide whether the old ecosystem survived, or was replaced with something totally alien.

        During quiet times in the world history, players control their faction in a sort of Settlers of Catan way, exploiting resources, warring with each other, etc. But during inflection points, when everything is changing they shift to controlling a faction member: a warrior, scout, diplomat, fugitive . . . and participate in a more traditional adventure.

        Legacy's a game about what comes after the apocalypse. You'll explore a strange new world, find new ways to survive, and rebuild over generations. Think the grand scope of Civilisation, Birthright or Reign, matched with the post-apocalyptic stylings of Gamma World, Horizon: Zero Dawn or Hyper Light Drifter.

        Each player controls a family of survivors. The group you control has weathered the chaos and come out the other side changed by the experience. Maybe they've found religion, like the Servants of the One True Faith? Maybe they held on to the technology of the World Before, like the Enclave of Forgotten Lore? Or perhaps they were never human but must live among them in the wasteland now, like the Stranded Starfarers?

        Your family will be your constant as your group tells a century-spanning saga of exploration, conflict and evolution. When your family acts together, you trigger special moves that work through the consequences of conducting diplomacy, claiming a resource by force, using subterfuge or many other approaches.

        Legacy is episodic. Each age of history, you focus on a particular character from your family. The character playbook you pick gives you a particular skillset and role within the family, but it also gives you a new perspective on the family: a diplomatic Envoy will present a very different side to the Tyrant Kings than a militaristic Sentinel.

        A saga across generations. Once you're done telling the story of a particular age, you move the clock on. You go as far forward as the group likes: a decade, a generation, maybe even a century. Over the time skip your family can experience great fortunes or suffer trials, the world can change dramatically, and new threats and opportunities can emerge from the wasteland. Once you've set up your new age you make new characters, able to call on the powers of their ancestors.
        You can pick your apocalypse until Thursday, August 24th (12:07 Easter), when the campaign ends.
        • Approx. $10 for a pdf copy
        • Approx. $39 (plus shipping) for a hardcover
        Last edited by One Vorlon; 08-19-2017, 03:35 AM.
        "The roaring of lions, the howling of wolves, the raging of the stormy sea, and the destructive sword, are portions of eternity too great for the eye of man."

        -William Blake, "The Marriage of Heaven and Hell"

        Comment


        • #19
          Larry Correia is working with Gallant Knight Games to adapt his Monster Hunter International novels into a new RPG for the "Savage Worlds" system.

          Set in the modern world, the MHI novels assume that all sorts of B-movie monsters, ranging from Godzilla to the horrors of the Cthulhu Mythos, are real. And - rather than admit that - the various governments rely on private teams of bounty hunters and mercenaries to wipe them out.

          Using the rules in the book, you'll be able to play a variety of teams in the MHI Universe, including the titular team: Monster Hunter International.

          The book will also include:
          • Full details on MHI and it's history, it's organization, missions and tactics.
          • World information on PUFF, how the various governments handle monsters and more.
          • NPC stats for a variety of characters from the books, including Owen Z. Pitt, Julie Shackleford, Agent Franks, Susan Shackleford and more, written up by the creator himself!
          • Rules for playing over two dozen teams in the MHI Universe!
          • New monsters for your hunters to face down!
          • New MHI details and fictions right from Larry!
          • AND A LOT MORE!
          Are you tough enough to earn some PUFF (Perpetual Unearthly Forces Fund)? If so, break out the bazookas, and fire up the flamethrowers - Monster Hunter International is funding until 11 am on Thursday, December 7th.
          • $15 for the ebook
          • $30 for the softcover (and action deck)
          • $75 for the hardcover
          Last edited by One Vorlon; 11-29-2017, 09:59 PM.
          "The roaring of lions, the howling of wolves, the raging of the stormy sea, and the destructive sword, are portions of eternity too great for the eye of man."

          -William Blake, "The Marriage of Heaven and Hell"

          Comment

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